
A former Rockstar Games developer has raised concerns that the recent delay of Grand Theft Auto 6 (GTA 6) and the scarcity of news updates may be linked to ongoing union-busting controversies within the company. The game has been postponed for the third time, now scheduled for release in November 2026, while Rockstar has maintained a notably low profile on its progress.
Recent events have cast a shadow over Rockstar’s reputation, as the company fired more than 30 employees last month. The stated reason was “gross misconduct” related to alleged leaks about GTA 6. However, affected employees claim these firings were a deliberate attempt to undermine unionization efforts, sparking criticism that reached even the UK Prime Minister.
Former Rockstar animator Mike York, known for his work on GTA 5 and GTA Online, recently spoke about the situation in an interview with Esports Insider. York indicated that the alleged union-busting activities might have contributed to the project’s unstable environment. According to him, internal unrest and efforts to suppress union support can impact team morale and productivity, potentially causing delays.
The controversy is particularly significant given the industry’s increasing movement toward unionizing workers to secure better conditions. Rockstar’s handling of the layoffs has been criticized not only by former employees but also by labor advocates and public figures who see it as a setback for workers’ rights in gaming.
Key points regarding the situation include:
1. Rockstar fired over 30 employees citing leaks about GTA 6.
2. Employees argue these layoffs were union-busting tactics.
3. The company’s silence on GTA 6’s development coincides with these internal disputes.
4. Former developer Mike York suggests this controversy may have affected the game’s timeline.
Rockstar’s ongoing challenges highlight the difficulties studios face balancing corporate control and worker demands. GTA 6’s extended delay may reflect deeper internal struggles beyond typical production hurdles.
Read more at: opencritic.com




