PlayStation Delists Destruction AllStars, Shuts Down Servers Without Warning

PlayStation has quietly removed Destruction AllStars from sale and shut down its online servers, ending the game’s live-service support without a long public countdown. Players who already own the title can still access arcade mode and play offline against bots, but the online portion is no longer available.

The move stands out because shutdowns are usually announced in advance so players can plan final matches or secure a last purchase. In this case, players were informed through PlayStation notifications, while the game’s social media account has been inactive since 2022.

A quiet end for a PS5 launch-window game

Destruction AllStars arrived in 2021 during the PS5’s early period and was positioned as a live-service multiplayer release. The game did not gain much traction, even after PlayStation Plus members received two free months, and the response from early PS5 owners remained mixed.

IGN’s review gave the game a 6/10, describing it as a title with some solid ideas that did not come together into a strong overall package. The review noted that its driving and vehicle combat could be entertaining in short bursts, but the experience felt shallow once the novelty wore off.

What remains playable

For current owners, the game has not disappeared entirely. Offline arcade mode still works, allowing players to race and battle bots without needing the servers.

That leaves only a limited version of the game available, with the online experience fully removed. For a title built around live service support, that change effectively closes the door on the mode that defined its original release plan.

Why the shutdown matters

Destruction AllStars was developed by Lucid Games, a studio made up of former Bizarre Creations developers. The team had experience with vehicle-focused games such as Project Gotham Racing and Blur, but Destruction AllStars took a different direction by mixing destruction derby-style combat with on-foot play.

Lucid has not released its own game since Destruction AllStars launched, though it has contributed to projects such as Sea of Thieves. The game’s abrupt delisting also adds to a broader picture of uneven results for PlayStation’s live-service strategy.

The timing follows recent news around Bungie, including the winding down of support for Destiny 2 and reports of significant layoffs, even if the situations are not directly connected. Within PlayStation’s current lineup, Helldivers 2 and Gran Turismo 7 appear to be the clearest live-service successes so far, while Fairgames is still widely expected to return soon with a new name.

Read more at: www.ign.com

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